something that is not always designed for the first time around; however, it’s
something that should always be considered depending on the specific type of
website that’s being constructed, as well as the overall demographics and how
the website itself is used in general.
With a mobile-first approach, you are really seeing more of the content
than the graphics or the design itself, meaning that the content that you
create to help improve the user experience itself is extremely important.
the most basic mobile-first definition. This kind of content not only includes
text, but also images, audio, and video. Designers always work hard to dedicate
their time to create a better user experience by ensuring that every bit of
content is arranged in a manner that is convenient, especially when it comes to
viewing this content on various kinds of mobile devices.
Why you should use a mobile-first strategy
the different needs of mobile users are always met, including all of the
various specifications of mobile platforms. Besides that, designers are able to
focus on various technicalities, as well as details involving navigation,
structure, and content.
forget that websites are much easier to navigate, which leads to better user
experience. In addition, a fresher concept and design can materialize as the
result of a mobile-first approach.
other additional benefits to approaching a mobile website before a more
traditional website. For starters, a mobile user’s requirements are able to be
met on a level that is more basic thanks in large part to the platform’s
landscape and performance constraints.
device used by a mobile user is smaller in terms of both real estate and
overall connection speed and/or specific data plan. This, essentially, makes us
become much more focused and direct with the content that is created, which, in
turn, produces a great user experience that can carry over to a desktop
Delivering a better experience in various viewports
many challenges in terms of mobile development that must be met before a
website can be created that works well for various types of mobile devices in
terms of context rather than just the smaller screen size.
the different constraints of mobile context, we are essentially forced to focus
on exactly what particular content is essential, as well as determining exactly
how to present that content in the quickest possible way.
concentrate on first building mobile experiences that are both optimized and
fast-loading, this will eventually lead to a form of “trickle-down”
effect for other platforms such as desktops and tablets.
adaptive experiences are able to be kept manageable and accessible thanks in
large part to the latest advancements in web technologies, especially in HTML, with the release of
HTML5, and CSS with the latest version, CSS3. For example, if responsive tables
were a bit science fiction a while ago, now they are the norm. I know at least
one WordPress table plugin that does this by default. Most likely, there
are several others.
approach with this is not to reinvent the wheel, but to use one of the many CSS libraries out there and get on with the next task that
you have for the site.
useful way to help reduce the overall need for any type of background images is
to use special HTML characters for the simplest shapes. This is also a great
way to save HTTP requests as well.
comes to stars that are generally used to rate something or other simple icons, you could use something as simple as a
question mark to create both solid and empty stars. Even better is the fact
that since it’s HTML and not an image, the end result will be a lot crisper
visually on screens that are of a higher resolution.
we craft anything involving CSS, it’s important that we do anything to keep all
elements as fluid and lightweight as possible. It’s no secret that mobile
devices have many different screen sizes.
no secret that the devices that come later on down the road won’t have a lot of
the same features as the ones of today do. The content itself is therefore used
to help determine how the layout should actually adjust to the device that
start with a style that is more baseline and shared, you will be able to
introduce more advanced layout rules whenever the screen size itself actually
permits you to do so. This is something that will help to keep the code
smaller, more maintainable, and a lot simpler.
enhancements can then be added to add a sense of functionality to the overall
navigation of the website. Doing so will also add functionality to aspects such
as auxiliary content and image galleries. The best interactive websites out there are taking advantage to the maximum
of JS libraries.
something that can be especially tricky when it comes to experiences that are
adaptive. Aspects such as top navigation are very common for desktop websites;
however, this is something that can also clutter up the screen itself, as well
as push down the amount of primary content on screens that are smaller in size.
hamburger menu could be useful, but be careful to make some tests before using
one form of another of this type of navigation.
optimized images should always be loaded in by default before loading in any
larger images whenever they are needed. Different techniques exist for responsive
images on both
the server-side and the client-side of the spectrum. Whenever images are
optimized, overall performance can also be optimized even further.
Make sure you deliver a good user experience
engines such as Google have worked hard to identify many different components
involving user experience mistakes. These mistakes are common and are ones that
you should work hard not to make. This is because of the fact that Google uses
these to judge your pages on how mobile-friendly they actually are. For
example, if you have an event
people can’t book events easily, you will lose positions in SERP.
the most common mistakes to avoid:
- Avoid using lots of plugins
- Avoid using font sizes that are not
legible. Also aim for good fonts.
- Size all of your tap targets as
appropriately as possible
- Forgetting to configure the viewport
- Forgetting to size content to viewport
What you won’t like
the biggest downside of mobile web design is that it’s not fun, nor is it easy,
as you are hit with a lot of constraints from the first step.
range from a smaller-sized screen to fewer amounts of resources, which can
create many headaches on your part. Additionally, beginning with mobile design
and working your way up from there can make it especially difficult to really
dive into a design concept, but it’s doable.
adopt a mobile-first approach, you are essentially helping out your user base a
lot. After all, the main point of establishing a presence on the internet is to
reach all of your users and have a pleasant interaction with them.
a mobile-first strategy can be extremely difficult at first; however, there are
many benefits to this concept. All that is required from you is to step up and
take the leap. So what’s holding you back from doing so?